Edge of Divinity
A downloadable game prototype for Windows
Edge of Divinity is an intense top-down 2D game where players must maintain their momentum to exceed. The game puts players in control of a character armed with a sword, with the core mechanic focusing on precise sword swinging to damage enemies. The amount of damage inflicted by the sword is determined by the velocity and momentum of the swing, creating a deeply satisfying and skill-based gameplay experience.
This is a proof of concept for the game, which I am still developing. During the whole process of creating this game, my focus has been on refining the core mechanic, that of momentum-based swordplay. My goal was to make it look, feel and behave just how I wanted it, to make sure that the foundation was incredibly solid. I am very pleased with what I have thus far been able to put together!
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